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Mahjong Guide

A Brief History of Mahjong

Mahjong is a tile-based game for two to four players, developed in China during the 19th century. It is played with a set of 144 tiles based on Chinese characters and symbols, with players holding one of four "wind" positions — East, South, West, and North. The object of each round is to complete a legal hand of four melds (sets) and a pair, by drawing and discarding tiles or claiming another player's discard.

The game was originally called 麻雀 (máquè), meaning "sparrow" — a name still used in southern Chinese languages, Japanese, and Korean. The alternative name 麻將 (májiàng) emerged later and became standard in Mandarin. The "sparrow" name is said to refer to the chattering sound of tiles being shuffled.

Mahjong shares roots with earlier Chinese card games and spread rapidly throughout the Sinosphere in the early 20th century — reaching Japan, Korea, Vietnam, and Southeast Asia. Each region developed its own distinct rule set, scoring system, and tile conventions. The game arrived in the West in the 1920s, sparking a brief mahjong craze in the United States that led to the creation of the American variant with its unique card-based hands and jokers.

Today, mahjong is played worldwide both socially and competitively. Major variants include Hong Kong (Cantonese) style, Chinese Official (MCR) competition rules, Japanese Riichi, Taiwanese 17-tile, and American card-based mahjong. The game blends skill, strategy, and luck — similar to the Western card game rummy — and has become a popular form of online entertainment.

Source: Wikipedia — Mahjong

How to Play Hong Kong Mahjong

A complete step-by-step guide to the Hong Kong (Cantonese) style rules used in this app.

Download Tile Cheat Sheet PDF
1.

The three suits

A standard Hong Kong set has 144 tiles. The bulk of gameplay uses three suits, each with 9 ranks and 4 copies of each tile (108 total):
Characters
Bamboo
Dots
2.

Honor tiles: Winds & Dragons

Honor tiles are special tiles used to form melds. There are 4 winds (4 copies each = 16 tiles) and 3 dragons (4 copies each = 12 tiles):
Winds
Dragons
3.

Bonus tiles: Flowers & Seasons

There are 8 bonus tiles (4 flowers + 4 seasons), one of each. They cannot form melds. When you draw one, you set it aside and draw a replacement tile. At the end of the hand, each bonus tile earns you extra faan if it matches your seat wind:
Flowers
Seasons

House rules vary. Always confirm the minimum faan, payment style, and special hands with the people you're playing with.

Rules Comparison

Key similarities and differences across the five major Mahjong variants.

Hong Kong
american
China (MCR)
japan
taiwan
FeatureHong KongAmericanChinaJapanTaiwan
🀄Tile Set144 tiles (incl. 8 flowers/seasons)152 tiles (incl. 8 jokers + 8 flowers)144 tiles (incl. 8 flowers/seasons)136 tiles (no flowers/seasons)144 tiles (incl. 8 flowers/seasons)
✋Winning Hand4 melds + 1 pair (14 tiles)Card-based patterns (e.g. 2468, 555)4 melds + 1 pair (14 tiles)4 melds + 1 pair (14 tiles)5 melds + 1 pair (17 tiles)
🔢Scoring UnitFaan (翻)Points (card-determined)Fan (番)Han (飜) + Fu (符)Tai (台)
⚠️Minimum to Win1–3 faan (house rule)Must match a valid card hand8 fan minimum1 han minimum (yaku required)1–3 tai (house rule)
🔝Score Cap13 faan (封頂)Varies by card (up to ~500 pts)88 fan maxYakuman (13 han equivalent)Varies (often 16+ tai)
🌸Flowers / SeasonsYes — bonus faan for own flowerYes — own flower = 1 bonusYes — bonus fanNo — not usedYes — bonus tai for own flower
🃏JokersNoYes — 8 jokers, substitute any tileNoNoNo
🔄CharlestonNoYes — mandatory tile passingNoNoNo
🎯Riichi BetNoNoNoYes — 1000-point ready declarationNo
🤲Self-Draw PaymentAll 3 losers pay winner equallyN/A — card-based scoringAll 3 losers pay winner equallyAll pay, but dealer pays doubleAll 3 losers pay winner (rate varies)
🗑️Discard Win PaymentDiscarder pays full (or half to others)N/A — card-based scoringDiscarder pays 2×, others pay 1×Discarder pays full onlyDiscarder pays full only
➡️Chow RestrictionOnly from the player to your leftNo chows — pungs & special handsOnly from the player to your leftOnly from the player to your leftOnly from the player to your left
⭐Special Feature包 (guarantee) — feeder pays allAnnual card changes the meta8-fan minimum creates big handsRiichi + dora indicators17-tile hand = extra meld needed

Scoring Combinations

Download Hong Kong PDF

All scoring hands with their faan values. You can download the PDF sheet too.

1 Faan — Basic Hands & Bonuses

Common Hand 平糊
A winning hand of four chows and a pair, using only numbered suit tiles (no honors).
1 Faan
Win-method
Self-Drawn 自摸
Win by drawing the final tile from the wall yourself, rather than from a discard.
1 Faan
Win-method
Concealed Hand 門前清
Win with a fully concealed hand — no exposed melds claimed from other players.
1 Faan
Dragon Pung 箭刻
A pung (triple) of any dragon tile: Red, Green, or White.
1 Faan
Seat Wind Pung 座風刻
A pung of the wind tile matching your assigned seat direction.
1 Faan
Round Wind Pung 局風刻
A pung of the wind tile matching the current round's prevailing wind.
1 Faan
Win-method
No Flowers 冇花
Win without drawing any flower or season bonus tiles during the hand.
1 Faan
Correct Flower 正花
Draw a flower or season tile that matches your seat number (e.g. Plum for East).
1 Faan
Win-method
Robbing the Kong 搶槓
Win by claiming a tile that another player is using to upgrade a pung to a kong.
1 Faan
Win-method
Last Tile Draw 海底撈月
Win on the very last tile drawn from the wall before the game ends.
1 Faan
2 / 5 / 8 Eyes 二五八眼
The winning pair (eyes) consists of 2, 5, or 8 of any numbered suit.
1 Faan

2 Faan — Kong & Flower Bonuses

Win-method
Kong Draw Win 槓上自摸
Win on the replacement tile drawn from the wall after declaring a kong.
2 Faan
Double Wind Pung 雙風刻
A pung of the wind that is both your seat wind and the round wind simultaneously.
2 Faan
Full Flower Set 一台花
Collect all four flowers OR all four seasons of the same category.
2 Faan

3 Faan — Suit & Triplet Hands

Mixed Suit 混一色
A hand using tiles from only one numbered suit plus any honor tiles (winds & dragons).
3 Faan
All in Triplets 對對糊
A winning hand of four pungs/kongs and a pair — no chows allowed.
3 Faan
Two Dragon Pungs 雙箭刻
Two pungs of dragon tiles in the same winning hand.
3 Faan
Seven Flowers 七隻花
Draw seven of the eight flower and season bonus tiles during the hand.
3 Faan

4 Faan — Special Structure

Seven Pairs 七對
A winning hand consisting of seven distinct pairs instead of the standard meld structure.
4 Faan

5 Faan — Dragon & Wind Combos

Small Three Dragons 小三元
Two dragon pungs plus a pair of the third dragon tile.
5 Faan
Small Four Winds 小四喜
Three wind pungs plus a pair of the fourth wind tile.
5 Faan

7 Faan — Pure Suit

Full Flush 清一色
A winning hand using tiles from only one numbered suit — no honors whatsoever.
7 Faan

8 Faan — High-Value Hands

Big Three Dragons 大三元
A pung of each of the three dragon tiles (Red, Green, White) in one hand.
8 Faan
Four Concealed Pungs 四暗刻
Four pungs formed entirely from your own concealed hand — none exposed from claims.
8 Faan
Eight Fairies 八仙過海
Collect all eight flower and season tiles — an instant self-draw win regardless of hand.
8 Faan

10 Faan — Premium Hands

All Honors 字一色
A winning hand made entirely of honor tiles — all winds and dragons, no numbered suits.
10 Faan

Limit Hands (13+ Faan — 封頂)

Thirteen Orphans 十三么
One of each terminal and honor tile (1 & 9 of each suit, all winds, all dragons) plus any one of them as a pair.
LIMIT
Big Four Winds 大四喜
A pung of all four wind tiles (East, South, West, North) plus any pair.
LIMIT
All Kongs 十八羅漢
Four kongs plus a pair — the highest-scoring hand in Hong Kong Mahjong.
LIMIT